Wartune Hack Free Balens Coins Vouchers
Wartune Cheats Balens
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Wartune Hack Tool Features
How to use the Wartune Hack?
Wartune Hack operation works on the same principles as the previous programs of our authorship. Start the game then our program. After all the activities you choose to prepare your browser and press “Connect”, then you go to the tab “Select” and enter number of your choice and press “Start” wait 2-3 minutes and refresh your browser.
Pros: Great graphics, tactical semi-real-time based combat, in-depth and complex gameplay.
Cons: There are too many game mechanics. If players want to stay competitive in the game, the game will eat up a lot of time.
To be honest, I have never been as immersed in a Chinese game as I did in Wartune. Most of Chinese games lack diversification and variety and they could barely arouse my interest. I pick up the game the moment when I caught a glimpse of its screenshots released on official site. Upon entry, the game did not fail me with its nice artwork: the detailed 2.5D isometric layout of scenes, vivid visual effects like flapping clothes and hairs, various monsters from cute-looking mobs to ferocious bosses.
Basically, I navigated my character around the screen using simple point and click manner. When I
ran into a wandering mob, then I was thrown into the combat scene. Wartune adopts a unique semi-real-time system, which adds the twist of timing-based strategy for executing commands. Compared with the old turn-based system, it is much faster and allows characters to take actions simultaneously. In the combat, players control the commander character while other combat units act in accordance with their AI. When players take an action, they need to tap on a skill icon from the quick slots to execute a skill. A maximum number of 5 skills can be registered in the quick slot.
The combo system is an engaging feature that enables players to coordinate attack with AI controlled units by issuing timely action commands to the protagonist, or hero as the game suggests. The system encourages players to perform consecutive attacks in order to earn more damage and EXP bonus. However, I found that timing is pretty difficult because of the introduction of the skill activation time. And it’s weird that skill activation time cannot be noted from skill description. Moreover, there isn’t any action gauge indicating how soon characters are going to act.
Another breakthrough feature in the game is that, skills consume rage instead of mana. Players build up Rage by hitting and killing enemies. Generally, rage is generated from normal attack, while skills consume rage.